<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: UI design and add-ons for leveling</title>
	<atom:link href="http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/</link>
	<description>Play Different</description>
	<lastBuildDate>Fri, 30 Jul 2010 18:29:47 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Muedi</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1568</link>
		<dc:creator>Muedi</dc:creator>
		<pubDate>Wed, 09 Sep 2009 09:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1568</guid>
		<description>Nice post and should help people who are less experienced with UI modification.

One question though. What is it with having the combat log constantly showing? I see so many people do this and I really don&#039;t get it, even after nearly 5 years of raiding. It&#039;s wasted space and distracting. Why not save the space and put it back where it started, behind the main chat window?
Surely the only time you actually need to look at your combat log is when your out of combat or dead. So you have plenty of time to click on the tab to bring it to the front when you need to review the information.


Nice idea with the BT4 state visibility. Never thought of doing that before, going to give that a try.</description>
		<content:encoded><![CDATA[<p>Nice post and should help people who are less experienced with UI modification.</p>
<p>One question though. What is it with having the combat log constantly showing? I see so many people do this and I really don&#8217;t get it, even after nearly 5 years of raiding. It&#8217;s wasted space and distracting. Why not save the space and put it back where it started, behind the main chat window?<br />
Surely the only time you actually need to look at your combat log is when your out of combat or dead. So you have plenty of time to click on the tab to bring it to the front when you need to review the information.</p>
<p>Nice idea with the BT4 state visibility. Never thought of doing that before, going to give that a try.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greevil</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1448</link>
		<dc:creator>greevil</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1448</guid>
		<description>Can you get some hi res screenshots for the links?

when clicked they load up the same image in its own window, and more detail would be great.</description>
		<content:encoded><![CDATA[<p>Can you get some hi res screenshots for the links?</p>
<p>when clicked they load up the same image in its own window, and more detail would be great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: el-hippie</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1322</link>
		<dc:creator>el-hippie</dc:creator>
		<pubDate>Thu, 23 Jul 2009 00:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1322</guid>
		<description>pitbull for the unitframes, you can where the character frame is in relation to the health and power/mana bars via pitbull&#039;s options</description>
		<content:encoded><![CDATA[<p>pitbull for the unitframes, you can where the character frame is in relation to the health and power/mana bars via pitbull&#8217;s options</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dawnson</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1318</link>
		<dc:creator>Dawnson</dc:creator>
		<pubDate>Wed, 22 Jul 2009 15:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1318</guid>
		<description>What is the name of the Unit Frame mod you&#039;re using that just shows the eyes of the player/target?</description>
		<content:encoded><![CDATA[<p>What is the name of the Unit Frame mod you&#8217;re using that just shows the eyes of the player/target?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: el-hippie</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1313</link>
		<dc:creator>el-hippie</dc:creator>
		<pubDate>Wed, 22 Jul 2009 05:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1313</guid>
		<description>For Roberth on the bt4 question. Put this in the custom conditions section of the visibility tab on bt4&#039;s configuration gui.
[bonusbar:5]show;[target=vehicle,exists,bonusbar:5]show;[harm]show;hide</description>
		<content:encoded><![CDATA[<p>For Roberth on the bt4 question. Put this in the custom conditions section of the visibility tab on bt4&#8242;s configuration gui.<br />
[bonusbar:5]show;[target=vehicle,exists,bonusbar:5]show;[harm]show;hide</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vapori</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1310</link>
		<dc:creator>Vapori</dc:creator>
		<pubDate>Mon, 20 Jul 2009 08:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1310</guid>
		<description>Great article but....WTB more UI Gallery/Feature posts.</description>
		<content:encoded><![CDATA[<p>Great article but&#8230;.WTB more UI Gallery/Feature posts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roberth</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1309</link>
		<dc:creator>Roberth</dc:creator>
		<pubDate>Mon, 20 Jul 2009 00:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1309</guid>
		<description>Curious:  On Bartender4 how does one have a bar show up when you target a hostile mob, as is described by Matticus?</description>
		<content:encoded><![CDATA[<p>Curious:  On Bartender4 how does one have a bar show up when you target a hostile mob, as is described by Matticus?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Avatar</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1308</link>
		<dc:creator>Avatar</dc:creator>
		<pubDate>Sat, 18 Jul 2009 11:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1308</guid>
		<description>MonkeyQuest, and MonkeyBuddy are viable options to nQuestLog since its not being worked on as others have said.
.-= Avatar&#180;s last blog ..&lt;a href=&quot;http://variantavatar.com/?p=271&quot; rel=&quot;nofollow&quot;&gt;Death Knight: The Rise and Constant Change of a Hero Class&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>MonkeyQuest, and MonkeyBuddy are viable options to nQuestLog since its not being worked on as others have said.<br />
<span class="cluv"> Avatar&#180;s last blog ..<a href="http://variantavatar.com/?p=271" rel="nofollow">Death Knight: The Rise and Constant Change of a Hero Class</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.nostockui.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grendalsh</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1306</link>
		<dc:creator>Grendalsh</dc:creator>
		<pubDate>Sat, 18 Jul 2009 08:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1306</guid>
		<description>First, i&#039;ve thoroughly enjoyed reading the articles on this site. UI design, layout, and philosophy are personal hobbies, and my guildies often chide me for playing more with my UI than WoW. I enjoy having an efficient, synergistic, tao-ist means of playing WoW, and your site has helped with that goal. 
Granted, this is a leveling UI, which implies for folks perhaps new to WoW. However, you touched on how you access that UI - your input peripherals. You&#039;ve shown a useful layout for the keyboard, but honestly, the keyboard is about the worst input device for gaming. It wasn&#039;t designed for gaming, it was designed for touch-typing , and as PC gamers we&#039;ve sort of co-opted it because it&#039;s already there. Even &#039;gaming keyboards&#039; are just the same form-factor with hardware tweaks. WASD (or the numpad) is precise, but outside of strategy games or l33t FPS play where pixel precision is critical, it&#039;s overkill. If it were the best means of controlling first person games, gaming consoles would be using it. Realistically, for the amount of time we spend playing a game like WoW, as evidenced by the amount of time spent just tweaking the UI to play it better, we ought to have input devices that are designed for PC gaming. 

I highly recommend you look into a) a gamepad like either the Belkin N52te or the Logitech G13, and b) examining how that can be integrated into the UI as an improvement to the keyboard. I have several vids up on youtube (http://www.youtube.com/user/worldctzen) on exactly this issue. An optimized UI is a blessing, but if your means of accessing that UI isn&#039;t likewise optimized, then it&#039;s counterproductive.</description>
		<content:encoded><![CDATA[<p>First, i&#8217;ve thoroughly enjoyed reading the articles on this site. UI design, layout, and philosophy are personal hobbies, and my guildies often chide me for playing more with my UI than WoW. I enjoy having an efficient, synergistic, tao-ist means of playing WoW, and your site has helped with that goal.<br />
Granted, this is a leveling UI, which implies for folks perhaps new to WoW. However, you touched on how you access that UI &#8211; your input peripherals. You&#8217;ve shown a useful layout for the keyboard, but honestly, the keyboard is about the worst input device for gaming. It wasn&#8217;t designed for gaming, it was designed for touch-typing , and as PC gamers we&#8217;ve sort of co-opted it because it&#8217;s already there. Even &#8216;gaming keyboards&#8217; are just the same form-factor with hardware tweaks. WASD (or the numpad) is precise, but outside of strategy games or l33t FPS play where pixel precision is critical, it&#8217;s overkill. If it were the best means of controlling first person games, gaming consoles would be using it. Realistically, for the amount of time we spend playing a game like WoW, as evidenced by the amount of time spent just tweaking the UI to play it better, we ought to have input devices that are designed for PC gaming. </p>
<p>I highly recommend you look into a) a gamepad like either the Belkin N52te or the Logitech G13, and b) examining how that can be integrated into the UI as an improvement to the keyboard. I have several vids up on youtube (<a href="http://www.youtube.com/user/worldctzen" rel="nofollow">http://www.youtube.com/user/worldctzen</a>) on exactly this issue. An optimized UI is a blessing, but if your means of accessing that UI isn&#8217;t likewise optimized, then it&#8217;s counterproductive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tordenflesk</title>
		<link>http://www.nostockui.com/2009/07/ui-design-and-add-ons-for-leveling/comment-page-1/#comment-1305</link>
		<dc:creator>Tordenflesk</dc:creator>
		<pubDate>Fri, 17 Jul 2009 21:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=879#comment-1305</guid>
		<description>Valkure:
nQuestlog is no longer being developed. I&#039;d say go with TomQuest2.</description>
		<content:encoded><![CDATA[<p>Valkure:<br />
nQuestlog is no longer being developed. I&#8217;d say go with TomQuest2.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
