This is a four part series examining the UIs of the four tanking classes. The goal is to share with you what’s relevant to these guys and what they deem expendable on their interfaces. Tanking’s a tough job, but someone’s got to do it!
NSUI: First, some introductions!
Andaris: My name is David. Andaris is my level 80 Death Knight tank. I’m both the guild and raid leader for The Grey Order on Moonrunner. I’m also the co-host of a new World of Warcraft guild leadership podcast which can be found here! We’re an exclusive 10 man guild that’s cleared out Anub’rekan the night he was out. We’re still working on Yogg.
NSUI: Alright, so you’re a Death Knight tank. Did you have any other experiences with other tanking classes?
Andaris: Yeah, I have a level 80 druid who tanked in Burning Crusade and is tanking 10 mans in Wrath.
NSUI: From a user interface perspective, what type of mentality did you have going in when customizing your DKs UI?
Andaris: I used to run IceHUD and stuff, but I got to a point where it was starting to interfere with my primary function. The way a lot of HUDs are set up, sometimes clicking on a mob behind the HUD frame bugs out, and I have had a few instances where I wasn’t able to target a mob to taunt it. That sort of experience led me to what I have now, which is “minimalist”.
NSUI: What do you mean by minimalist?
Andaris: The simplest way of explaining it is this: I need to know the state of the raid, what my threat looks like, and I need DBM. Those are essential. So I start with the vital utilities that I must have to perform my job. Then I add things that make me a better tank. I don’t add anything that is duplicative, or pretty, or doesn’t serve my main purpose. Keeping my screen clear of clutter gives me a better view of the “action” and that’s vital for a tank, and even moreso for a raid leader.
Some of my UI, you just can’t see. Mik’s scrolling combat text is huge. Also, I have sound alerts configured for different levels of health so I know when to pop potions and healthstones. Those don’t flash warnings, but I hear them.
Taking that off of the screen and putting it in my headphones frees up space, but keeps the information that I need flowing in.
NSUI: So as a tank then, what type of visual elements do you absolutely need to know? Or as a Death Knight rather?
Andaris: Tanking Blood is a unique beast. I can heal myself for 5-7k every 5 seconds if I’m
smart, but I have less avoidance than, say, Frost. If I want to be a good tank (and that means doing everything I can to ease the load on my healers), I have to know my resource system. I have to have my runes in front of me at all times, and my runes are the most central thing on my screen. In fact, they’re the only thing in the middle of my screen 100% of the time. That’s of principle importance. Mob health is only relevant as it relates to phases, so I leave that where the standard UI puts it. Minimalism means a lot of prioritization. The data I need most, I keep closest. Other visual’s I need include raid health and aggro, and I use Grid and Omen for these. They’re side by side, and I’m always watching for people to light up with Aggro on the Grid bar.
The last thing in a lot of fights are debuffs. I use Elkano’s buff bars, it’s the blue thing on the left below my raid frame, and it’s great. Debuffs show up larger than the buffs, and they’re Red, and have the number. So for Gormok I glance over and see “Impale x3″ and I know it’s time to switch.
Then DBM with it’s timers. Aside from that, the game gives you most of the information you need. See that fire? That’s the ultimate UI.
NSUI: You have raid frames on your screen. I know some tanks don’t. Why did you include frames in yours?
Andaris: I can see why tanks wouldn’t. I think I have it there because I’m also RL Actually, that’s the only information that’s duplicated, because I look at those two spots a lot, and I like to have it close to both. Primarily I keep it because, as RL, I need to know when someone dies. If I’ve got someone on add duty and they die, I want to know who else is up so I can change the assignment.

NSUI: Alright, we’re almost done. Just a few more questions to go. What’s the most useful addon for you?
Andaris: Runewatch — If you’re a Death Knight and you don’t have this or something very similar, you’re doing it wrong, in a very fundamental way. I have tanked Ulduar with no rune frame whatsoever, but you shouldn’t ever!
NSUI: Least favourite tanking fight in the game?
Andaris: Faction Champions is the worst fight in the game, but you don’t really tank it, so…Mimiron, Phase 1 and Phase 4, are pretty obnoxious.
NSUI: Favourite fight to tank in the game?
Andaris: Northrend Beasts or General Vezax. Like Mimiron, these fights have some diverse mechanics, but they’re a little bit less punishing if you’re not completely precise.
NSUI: Finish this line. Nerf _____.
Andaris: Paladins. I run with a Pally Tank and it’s just silly, he doesn’t take damage!
NSUI: Most important aspect of tanking?
Andaris: Situational awareness: Veneretio from the Tanking Tips podcast has said, “If you die with cooldowns up, you failed as a tank” and I think that’s true. You need to be aware of when to pop them, you need to be aware of what needs taunting and when, of where to position mobs so your raid doesn’t have to move and isn’t exposed to tail swipes, of where your healers are and where they’re going to be, of when to trigger cooldowns and when to take the hit on the chin…You need to know everything, and act on it immediately with confidence. I guess that’s a broad answer. ;)
NSUI: Cool! Final thoughts?
Andaris: Yeah, one more thing I want to mention. When creating your UI, the most important thing is having access to the information you need. That may be different for each class or encounter. Backup your UI folder. Think of 5 addons that you must have. Install them, configure them, and run a heroic. If you aren’t relying on one, remove it. If you must have another, add it. I think you’ll find that a lot of the things you think you need aren’t crucial, and you may find that something you didn’t think you really needed is vital. It pays to occasionally open up your toolbox, look through it, and throw out the ones you never use.
Thanks again Andaris!

The UI seems a little clunky to me, I prefer my unitframes down where I can see them from the periphery, as well as a big-ass target-cast-bar and target buffs/debuffs.
Also having the cooldowns/buttons off to the side means more eye movement and eye strain. I have those tank cooldowns front and centre.
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As a tank and healer myself (DK + Shammy), and an obsessive UI tweaker, AND a cynical git, I have a few comments to make:
-He mentioned no duplicate info: however, he has 2 raid frames, 2 rune frames and 2 buff displays, both of which are taking up absolutely essential screen space; and I honestly can’t see a good case for having two raid frames, if he actually does as he says, and he wants lots of screen space.
-First off, he said he doesn’t look at his health bars much, yet he then says he looks at that area a lot. I would say that if he is indeed looking at them, he should get a more compact UF setup and then position it at the bottom.
-Secondly, unless you have visual trouble, that massive black space is not healthy at all, and is only made midly more tolerable if it’s a view port. If he needs to see CDs, then he should probably scale down all unnecessary action bars to free up some space, and build a UI that has no screen blak-out, with all essential info in one place.
-Just to reiterate vine’s point, it is essential to put those cooldowns near all the other essential info, all easily accessible, all in the same area. If he needs to time CDs, ForteExorcist will be his friend.
Well, that’s my panning done.
^^
I can see why he would get rid of the HUD, but he put the runewatch right there in the middle, also I believe most huds now have options to ignore clicking on the actual indicators.
For me the way I use my UI is the most important information is near the center of the screen or towards the bottom, then the less important information I fan out to the sides to be seen at a glance when absolutely necessary.
It does appear he is using XPerl so the comment above regarding 2 sets of buffs, you can turn off the buffs from yourself to not duplicate that information. He can also turn off the rune frame as well in XPerl
For me when I tank I need to have that targets health and the debuffs on that target front and center and I need to know who he is targetting, so the moment he looks somewhere else I hit taunt. But I don’t see that anywhere here, so curious how he watches for that?
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I’d take Yury’s Rune Display for displaying my runes, any day. Gives me my information without taking over my screen.
I tank some as well (primarily DPS though), and my setup is based strongly off of Lore’s (of Tankspot).
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I have to say that if I was going to interview someone because of their UI, I’d interview someone with a UI that wasn’t thrown together last night 10 minutes before a raid.
This is one of the worst UIs i’ve ever seen a tank use. Seriously. I see no customization of any addons, a viewport that doesn’t even make sense (whats with the top black bar?!) and an orgy of information repeated at the top left corner. Seriously? It’s like a child made this UI.
It must work for him i guess, but it’s hardly what I’d call an example of something you should try and learn from. I keep looking to see if there are any addons that aren’t default, but I can’t find any. Oh, he removed the background from Omen and Recount. THAT’S IT. By comparison, i think I spent almost 6 hours configuring just grid. And I already know about grid, so it wasn’t because I was poking around.
Seriously. There is a difference between good and good enough. It was a decent article, and I’m sure the guy is a decent tank, but c’mon.
@Astemus: Sorry you feel that way. Not every tanking UI is going to be the same. He was one of the few that responded to my callouts. The lack of customization itself is a choice. Different UIs work for different people. Some will find this amazing whereas others won’t find it good enough.
@Matticus
Some of this stuff is personal choice but some issues relates to how well you do your job in raid (e.g. you wouldn’t say that a healer that didn’t include raid frames in his UI was making a choice…well maybe he is, but not a good one ;) ).
Some of the aspects of his UI, as another DK tank, I personally don’t like: I hate how much space he cedes to the graphical bumpf of Runewatch, and I couldn’t play my tank without my health clearly visible without having to shift my vision too much. But I can see arguments the other way too (maybe Runewatch is particularly understandable to Andaris, and maybe the sound alerts for his health levels are more informative that I imagine they’d be).
Some things though I think could be significantly improved. Duplicate information, when the duplication isn’t providing for a different view of the information, isn’t helpful and is probably screen space you could reclaim.
Secondly, and my major gripe with this UI, is there’s no target of target visibility (and more importantly no target of target debuff visibility), which is one of the few really vital pieces of information for tanks. Many fights revolve around tank changes, and virtually all of them do so because of debuffs placed on the current tank. Good target of target view lets the taunting tank actively call and make the tank switch, rather than re-actively waiting for the current tank to ask for the tank switch. It’s also helpful for non-paladin tanks who need to pick up loose mobs. Paladins can taunt of the aggro’d raid member through their raid frames, the rest of us have to taunt the mob, which gives additional value to having visibility on who a given mob has targeted.
@Fathom: And that is absolutely fine. Not every UI is going to be perfect. Mine certainly wasn’t. Not everyone’s going to like UIs. Different UI’s work for different people. As a blogger, I may not always seek out the perfect person to talk about with their UI. Some of that’s due to time and logistics. There’s no way I can sift through 11 million people to find a sweet DK UI.
But another part of that is to encourage and spark discussion, just like you guys are right now. You’ve pointed out the flaws and others have pointed out aspects that they liked. The point here is to shine a light on a player’s interface be it sinful or saint and to get people talking about it. I don’t have a problem writing about imperfection from time to time. It’d be too boring otherwise.
One, although I do have a rune display, I find myself almost never…NEEDING it. I’ve got one set up, and it’s there, but between OmniCC and having spent so much time tanking, I just know when runes are coming off cooldown. The rune display stays there, tho, because OmniCC does bug out every once in a while.
Secondly, one of the absolutely critical things every DK tanking UI has to have is a very clean buff/debuff display. I’m already using SBF in general, so I’ve got one row set up just under my character which displays debuffs, with buffs right above it. Off on the left side is a minimalist focus frame (hp and a cast bar–works for both players and mobs), with its own debuff display. I’m sure I’m preaching to the choir when I tout the value of focus frames on Thorim, Razorscale, Kologarn, etc.
Thirdly, whatever any of us may or may not have to say about this guy’s UI, we should respect the fact that he laid it out in the open for all of us to poke at, and then answered questions about it. That takes nerve. I actually kind’ve like the use of Grid, as standard raid frames can be a very busy thing to look at if you’re just checking to make sure your offtanks are doing their jobs.
@Andaris
I notice you’re the only DK in the raid, and Horn of Winter is a big buff. Did you do anything special to track that buff? I’m just using a simple bar and a quick keybinding right next to my interrupt button.
I’m going to agree with Astemus on the bulk of information in the top left, most of it being redundant (Grid already takes care of the raid frames in that unnecessary black bar on the bottom, and RuneWatch already displays runes quite obtrusively in the middle of the screen).
I’d also like to point out the flaw inherent in the default placing of unitframes. If you’re looking at the top-left corner of your screen to see how much health you have, how can you possibly see anything that’s going on in the raid? The difficulty of being a raid leader is multiplied tenfold when you can’t see what’s going on in the raid due to having to direct your vision towards a corner of the screen.
I’d suggest a custom placement of unitframes, if not a HUD. Clickthrough problems will not exist if they’re placed correctly.
Seeing as the unitframes are in the top left.. why in the world are the action bars in the bottom right? I’d be surprised if the OP wasn’t permanently cross-eyed.
Summary of quick fixes -
1. Move Unitframes to lower third, centered around character / runewatch.
2. Hide default raid frames.
3. Horizontally condense chat log.
4. Move action bars to bottom center, scale down / bind keys to remove unnecessary buttons.
5. Scale down grid.
6. Scale down / horizontally condense omen.
7. Place minimap in bottom right corner.
6. Remove that unsightly black bar at the top.
All of this can be done with minimal knowledge of addon customization. If you want to get more in-depth with custom textures, color coordination, and symmetry, i’d call for a total UI revamp.
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Great article and a good read. After a flurry of mad patches, updates, hotfixes and more, I’m looking forward to getting to grips with my mods once again and this will provide pointers for my protection warrior.
I’m also very glad to say I’ve been accepted into on Wildcherry, my enhancement/elemental shaman! I hope one day to be good enough to raid with you guys.
Keep up the good work.