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	<title>Comments on: Deus Vox Encounters</title>
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	<link>http://www.nostockui.com/2009/11/deus-vox-encounters/</link>
	<description>Play Different</description>
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		<title>By: peninggi badan</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-2357</link>
		<dc:creator>peninggi badan</dc:creator>
		<pubDate>Tue, 22 Jun 2010 07:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-2357</guid>
		<description>The sounds are much more distinct than the traditional “Run away little girl, run away” we’ve all grown accustomed to. Various bells, alerts, and chimes are sharp enough to cause you to pay closer attention to what’s happening.</description>
		<content:encoded><![CDATA[<p>The sounds are much more distinct than the traditional “Run away little girl, run away” we’ve all grown accustomed to. Various bells, alerts, and chimes are sharp enough to cause you to pay closer attention to what’s happening.</p>
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		<title>By: andy@new releases air jordan</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-2349</link>
		<dc:creator>andy@new releases air jordan</dc:creator>
		<pubDate>Thu, 10 Jun 2010 15:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-2349</guid>
		<description>Quite an interesting game to play I may spend sometime to know the game. I haven&#039;t heard of it but from the screenies its quite interesting and fun to play but I&#039;d say with the graphics I&#039;m not quite impressed with it. I&#039;ved played so many games but I&#039;d rank this 6 out of 10 in graphics.</description>
		<content:encoded><![CDATA[<p>Quite an interesting game to play I may spend sometime to know the game. I haven&#8217;t heard of it but from the screenies its quite interesting and fun to play but I&#8217;d say with the graphics I&#8217;m not quite impressed with it. I&#8217;ved played so many games but I&#8217;d rank this 6 out of 10 in graphics.</p>
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		<title>By: rocketscientist</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1949</link>
		<dc:creator>rocketscientist</dc:creator>
		<pubDate>Thu, 24 Dec 2009 00:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1949</guid>
		<description>Actually &quot;the very pretty bar timers&quot; *are movable and there are all kinds of cooldown timers around.

Personally I like DXE because it&#039;s lightweight, has more accurate timers and imo presents the information much better than DBM.</description>
		<content:encoded><![CDATA[<p>Actually &#8220;the very pretty bar timers&#8221; *are movable and there are all kinds of cooldown timers around.</p>
<p>Personally I like DXE because it&#8217;s lightweight, has more accurate timers and imo presents the information much better than DBM.</p>
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		<title>By: Windsoar</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1898</link>
		<dc:creator>Windsoar</dc:creator>
		<pubDate>Mon, 30 Nov 2009 04:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1898</guid>
		<description>@w01ph
You can currently move all of the timer and arrow modules -- simply click the &quot;lock&quot; button to unlock all of the bar anchors, and click again to relock.  

Being unsure of what you mean by the &quot;spell timer module&quot; I can&#039;t help you with that one :)
.-= Windsoar&#180;s last blog ..&lt;a href=&quot;http://jadedalt.wordpress.com/2009/11/29/lack-of-progression/&quot; rel=&quot;nofollow&quot;&gt;Lack of Progression&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@w01ph<br />
You can currently move all of the timer and arrow modules &#8212; simply click the &#8220;lock&#8221; button to unlock all of the bar anchors, and click again to relock.  </p>
<p>Being unsure of what you mean by the &#8220;spell timer module&#8221; I can&#8217;t help you with that one :)<br />
<span class="cluv"> Windsoar&#180;s last blog ..<a href="http://jadedalt.wordpress.com/2009/11/29/lack-of-progression/" rel="nofollow">Lack of Progression</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.nostockui.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: w01ph</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1892</link>
		<dc:creator>w01ph</dc:creator>
		<pubDate>Sat, 28 Nov 2009 20:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1892</guid>
		<description>since my first post, I have tried this out, and while i do like it, as raid leader, I can&#039;t justify using this over DBM with it&#039;s spell timer module... I also have to argue the point of it being more configurable than DBM.. yes, you can select which raid icons get used, otherwise, it&#039;s less configurable.. the very pretty bar timers are not movable.. something that is very important since I need to be able to see the center of my screen, which I cannot do when the bars drop down.. 

All in all, it&#039;s very pretty, does it&#039;s job very well, has some information that DBM does not include, while DBM also has some info available that this mod does not.. using this mod as a base to build from is excellent however.. and when they make it possible to move the timer bars, and add a spell timer module then I will make the switch without a second thought..</description>
		<content:encoded><![CDATA[<p>since my first post, I have tried this out, and while i do like it, as raid leader, I can&#8217;t justify using this over DBM with it&#8217;s spell timer module&#8230; I also have to argue the point of it being more configurable than DBM.. yes, you can select which raid icons get used, otherwise, it&#8217;s less configurable.. the very pretty bar timers are not movable.. something that is very important since I need to be able to see the center of my screen, which I cannot do when the bars drop down.. </p>
<p>All in all, it&#8217;s very pretty, does it&#8217;s job very well, has some information that DBM does not include, while DBM also has some info available that this mod does not.. using this mod as a base to build from is excellent however.. and when they make it possible to move the timer bars, and add a spell timer module then I will make the switch without a second thought..</p>
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		<title>By: Fert</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1891</link>
		<dc:creator>Fert</dc:creator>
		<pubDate>Sat, 28 Nov 2009 10:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1891</guid>
		<description>I have been using and enjoying this module ever since you featured it.  The best part of it over DBM is how configurable it is.  I use this to make it so that it is telling me LESS than DBM did rather than more, just in a more useful way.

The arrow is rarely used, but where it is most useful is on Icehowl when you are pined beside a column and unable to see the person who is getting charged.  It appears in the Anub fight too, but visibility is rarely an issue.
.-= Fert&#180;s last blog ..&lt;a href=&quot;http://www.hideyhole.org/index.php?module=pagesetter&amp;func=viewpub&amp;tid=5&amp;pid=31&quot; rel=&quot;nofollow&quot;&gt;The Stash of the Week&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I have been using and enjoying this module ever since you featured it.  The best part of it over DBM is how configurable it is.  I use this to make it so that it is telling me LESS than DBM did rather than more, just in a more useful way.</p>
<p>The arrow is rarely used, but where it is most useful is on Icehowl when you are pined beside a column and unable to see the person who is getting charged.  It appears in the Anub fight too, but visibility is rarely an issue.<br />
<span class="cluv"> Fert&#180;s last blog ..<a href="http://www.hideyhole.org/index.php?module=pagesetter&amp;amp;func=viewpub&amp;amp;tid=5&amp;amp;pid=31" rel="nofollow">The Stash of the Week</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.nostockui.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Upyursh</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1886</link>
		<dc:creator>Upyursh</dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1886</guid>
		<description>@ Shadow - ok i&#039;ll bite. The fact is with the current state of things in regards to constant nerfs and badge gear people who would never see top tier content before ARE seeing it and they could very well be in your pug :P now more people seeing more content on the surface good but reality is you will be running with people who&#039;s awareness is crap, skill levels are low and who still think fire gives a buff. DXE is merely a tool mate, if you are good enough to raid without it then dont install it but mocking people who do use it (like Raid Leaders who want clear timers to make calls to said retards) is pretty shit lol

The arrow is merely a minor (and it is minor) feature of a great addon. I have nights when I am focussing so hard to watching others that a momentary brain fart happens, if an arrow means the diff between me living and dying while I&#039;m in the middle of telling someone to not drop fire in melee then it&#039;s for the good.

Upy
.-= Upyursh&#180;s last blog ..&lt;a href=&quot;http://www.upyursh.com/2009/11/some-grid-changes.html&quot; rel=&quot;nofollow&quot;&gt;Some Grid Changes&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@ Shadow &#8211; ok i&#8217;ll bite. The fact is with the current state of things in regards to constant nerfs and badge gear people who would never see top tier content before ARE seeing it and they could very well be in your pug :P now more people seeing more content on the surface good but reality is you will be running with people who&#8217;s awareness is crap, skill levels are low and who still think fire gives a buff. DXE is merely a tool mate, if you are good enough to raid without it then dont install it but mocking people who do use it (like Raid Leaders who want clear timers to make calls to said retards) is pretty shit lol</p>
<p>The arrow is merely a minor (and it is minor) feature of a great addon. I have nights when I am focussing so hard to watching others that a momentary brain fart happens, if an arrow means the diff between me living and dying while I&#8217;m in the middle of telling someone to not drop fire in melee then it&#8217;s for the good.</p>
<p>Upy<br />
<span class="cluv"> Upyursh&#180;s last blog ..<a href="http://www.upyursh.com/2009/11/some-grid-changes.html" rel="nofollow">Some Grid Changes</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.nostockui.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Shadow</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1885</link>
		<dc:creator>Shadow</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1885</guid>
		<description>Well, as the inability of players increases, the need for hand holding increases (squared).
I certainly hope this isn&#039;t the way things are going, because it means either the encounter mechanics will need to be made seriously more complex if people stop thinking completely and rely on an arrow to guide them. 

Ah so this is a &quot;continuance&quot; of RDX... no wonder it looked familiar.

I would worry if people actually need an addon to be told which direction to run, since that means they have no idea what they&#039;re doing. I thought healbots were bad enough really. 

Why would you want to play a game if the goal in that game is to do as little as possible yourself? Including thinking.</description>
		<content:encoded><![CDATA[<p>Well, as the inability of players increases, the need for hand holding increases (squared).<br />
I certainly hope this isn&#8217;t the way things are going, because it means either the encounter mechanics will need to be made seriously more complex if people stop thinking completely and rely on an arrow to guide them. </p>
<p>Ah so this is a &#8220;continuance&#8221; of RDX&#8230; no wonder it looked familiar.</p>
<p>I would worry if people actually need an addon to be told which direction to run, since that means they have no idea what they&#8217;re doing. I thought healbots were bad enough really. </p>
<p>Why would you want to play a game if the goal in that game is to do as little as possible yourself? Including thinking.</p>
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		<title>By: Riccah</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1881</link>
		<dc:creator>Riccah</dc:creator>
		<pubDate>Mon, 16 Nov 2009 08:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1881</guid>
		<description>I quite like, although i still need to get used to the different sound alerts...i kinda miss the &quot;Run away, little girl&quot; from DBM. Is there a way to add that alert (or other custom sound alerts) from DMB into DXE?</description>
		<content:encoded><![CDATA[<p>I quite like, although i still need to get used to the different sound alerts&#8230;i kinda miss the &#8220;Run away, little girl&#8221; from DBM. Is there a way to add that alert (or other custom sound alerts) from DMB into DXE?</p>
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		<title>By: w01ph</title>
		<link>http://www.nostockui.com/2009/11/deus-vox-encounters/comment-page-1/#comment-1879</link>
		<dc:creator>w01ph</dc:creator>
		<pubDate>Thu, 12 Nov 2009 09:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.nostockui.com/?p=1090#comment-1879</guid>
		<description>One thing about dbm that I wonder about with this, the spell timers module, is that also available for/in dxe??</description>
		<content:encoded><![CDATA[<p>One thing about dbm that I wonder about with this, the spell timers module, is that also available for/in dxe??</p>
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